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buildingEXODUS
The arrival of this level of sophistication on the desk top means that the building engineer can test more designs in less time to reach the optimal solution, free from costly and unrealistic assumptions.
¡¤ADVANCED VIRTUAL REALITY VISUALISATION
The introduction of a virtual reality post-processor interface enables simulations to be played as advanced 3D movies displaying people as actual figures moving and interacting.

¡¤ENHANCED REALISM
A number of new features increase the realism of human behaviour in the model. For example, an 'Itinerary list' function allows groups or individuals to perform simple tasks prior to exiting. For example, in an evacuation, it is now possible for occupants to collect a jacket or handbag prior to exiting.

¡¤PEOPLE CIRCULATION IN NON-EMERGENCY CONDITIONS
Through the introduction of the ¡®Itinerary list¡¯ function, Version 3.0 extends the range of the software beyond emergency scenarios to normal circulation patterns in buildings. This will help to predict how a building and users will interact in normal usage such as peak congestion periods in transport terminals, shopping malls and sports, conference and exhibition venues.

¡¤CFAST INTERFACE
In previous versions of building EXODUS, the specification of fire hazards has been a complex task. Version 3.0 addresses this issue by incorporating an interface with the popular fire zone model, CFAST V4.01. By allowing users to read CFAST history files into buildingEXODUS, the facility simplifies the process of specifying fire scenarios.

The sophistication of buildingEXODUS has made it one of the World's leading design tools for simulating evacuation from buildings. Since its launch in October 1996, the package has been used by engineering consultancies, architects, research laboratories, regulatory authorities, police forces, fire brigades and universities in 17 countries: Australia, Belgium, Denmark, Finland, Germany, Hong Kong, Indonesia, Ireland, Korea, Italy, Luxembourg, Netherlands, Portugal, Sweden, Taiwan, UK and the USA. The package has been used to model the evacuation capabilities of a wide range of proposed or existing buildings, ranging from hospitals and shopping complexes to the Olympic Stadium in Sydney and the Millennium Dome in Greenwich.

"buildingEXODUS Version 3.0 gives building engineers powerful new options for simulating crowd movement and evacuation on their desk tops," says Professor Ed Galea, Director of the University¡¯s Fire Safety Engineering Group and developer of buildingEXODUS. "The new capabilities - a direct response to needs identified by our clients - represent a quantum leap in the sophistication offered by buildingEXODUS, and will help to maintain the software as one of the most advanced crowd simulation packages in the world."


¡Ø buildingEXODUS submodels

Movement - Specifies how individuals move around a space, including speed, overtaking, side stepping, or other evasive actions.
Behaviour - Determines an individual's response to the current prevailing situation on the basis of his or her personal attributes and the level of information available to them.
Occupant - Describes an individual as a collection of defining attributes and variables such as name, gender, age, maximum running speed, maximum walking speed, response time, agility, etc. Some of the attributes are fixed throughout the simulation while others are dynamic, changing as a result of inputs from the other submodels.
Hazard - Controls the atmospheric and physical environment. It distributes pre-determined fire hazards such as heat, smoke and toxic products throughout the atmosphere and controls the opening and closing of exits.
Toxicity - Determines the effects on an individual exposed to toxic products distributed by the hazard submodel. These effects are communicated to the behaviour submodel which, in turn, feeds through to the movement of the individual.